

- #Pcsx2 running too fast how to#
- #Pcsx2 running too fast Patch#
- #Pcsx2 running too fast full#
- #Pcsx2 running too fast software#
- #Pcsx2 running too fast code#
#Pcsx2 running too fast software#
PCSX2: Fixed the emulator hanging when pressing F9 to toggle rendering between Hardware and Software mode too fast. PCSX2: First Time Wizard now properly selects the correct GSdx plugin based on the highest instruction set supported by the CPU.
#Pcsx2 running too fast full#
It supplies full functionality for the printer or scanner. GSdx-D3D: Alpha hack has been removed completely, replaced with Blending Accuracy option.
#Pcsx2 running too fast code#
GSdx-FX: The TFX shader on Direct3D10/11 has been rewritten to match OpenGL code and its' accuracy for certain effects. GSdx: OSD improvements and port to Direct3D10/11. This feature is quite user-friendly and easy to use. GSdx-GL: Bypass the texture cache when the framebuffer is sampled. Even the native resolution cannot be changed, which is a shame. Get all of 's best Movies lists, news, and more. But there is a serious issue maybe unrelated, sometimes the character can get stuck in the game environnement and/or be teleported randomly in the game map (the bridge level mainly).
#Pcsx2 running too fast how to#
Please go to this article for information on keyboard shortcuts used in PCSX2, along with the information on how to change them. Edge anti-aliasing (Del)- A feature of the actual GS on the PS2. Description of the issue: This is a known issue as it's documented in the wiki. However, an original game DVD is not enough to make PCSX2 work. Each pcsx2 emulator plug-ins incorporating specific work to satisfy several functions such as Audio, Graphics, Controller, USB and more add-ons to enhance better performance.

I'm trying to run Ace Combat 04 on PCSX2 software mode since GPU rendering causes glitches (i.e. Obtaining PS2 games can be as easy as buying PS2 DVDs off eBay.
#Pcsx2 running too fast Patch#
Last picture include patches that i used to test that.Ĭan you repost the patch file you made, the YouTube video where the dude shows off the patch has a dead link and I'd like to try this out for myself.If I would need to guess I would say in 3 years we will all run pcsx2 in sw mode using upscaling. Maybe collected info will help team to find solution/workaround. Anyway at least i confirmed that problem is really there for both EE, and VU side. I tired to fix that by myself but i failed. compare is done with vi0 that seems to be always 0 then.

For some reason only 2 places seems to be issue, 0x53d640 and 0x53d5e8. Looks like something is block it to change.Ĥ places where VU is looping in wait to vi05 change to 0. But this seems to not working like it should, register vi05 won't change to 0. Here is what is going on, offsets for SLUS_212.68Ģ problematic places are 0x4155B0, 0x415668 where CTC2 zero, vi05 is done. Sadly i don't understand why this happening. I found problematic runtimes on EE, and on VU. I looked today into that issue, and is definitely VU issue. You can step in and try to figure out what the VU tries to accomplish.īoth ways sound horrible from my point of view. Probably it initiates some recompiled code in the VU. Then one can try to find out which program is changing this value and go deep into the nasty code.Īnother way could be to use a debugger and check what EE does when it is not waiting. One could try to find the responsible address and fix it to either 1 or 0 to achieve something similar as the VU cycle stealing hack or freeze the emulation completely. However there will be probably hundreds of values with similar behavior. Everytime before a frame is emitted some bit has to change 01 as the wait condition in the EE thread (probably somewhere in VU0) is satisfied. However the issue can be in the VU component or one of the components feeding it. Then the origin for the EE wait is probably known. At least some asymmetry should appear (Asymmetry can also occur due to the different use of VU0/1). Accordingly case 1) should be faster than case 2). I think MTVU only separates VU1 but not VU0 and such it doesn't help when VU0 is blocking the emulation. If you want you can check whether there is a difference betweenĪpparently VU cycle stealing does something to the process so one of both VU components have an issue.
